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(That is, the target retains its normal attitude, but will chat, advise, offer limited help, or advocate on your behalf while intimidated.See the Diplomacy skill, above, for additional details.) The effect lasts as long as the target remains in your presence, and for 1d6×10 minutes afterward.Your Intimidate check is opposed by the target’s modified level check (1d20 + character level or Hit Dice + target’s Wisdom bonus [if any] + target’s modifiers on saves against fear).If you beat your target’s check result, you may treat the target as friendly, but only for the purpose of actions taken while it remains intimidated.You can also use Intimidate to weaken an opponent’s resolve in combat.To do so, make an Intimidate check opposed by the target’s modified level check (see above). A shaken character takes a -2 penalty on attack rolls, ability checks, and saving throws.Cow implies bringing out an abject state of timorousness and often demoralization: a dog that was cowed by abuse.You can change another’s behavior with a successful check.
If you fail the check by 5 or more, the target provides you with incorrect or useless information, or otherwise frustrates your efforts.Optional, but not recommended because retries usually do not work.You can intimidate only an opponent that you threaten in melee combat and that can see you. Changing another’s behavior requires 1 minute of interaction.Intimidating an opponent in combat is a standard action.may intimidate the human race into bringing order into its international affairs" (Albert Einstein).
Browbeat suggests the persistent application of highhanded, disdainful, or imperious tactics: browbeating a witness.