How to talk to sexgirls on youcam

Posted by / 26-Jan-2015 22:16

How to talk to sexgirls on youcam

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Input.mouse Is Down && will Shoot) { // If the player release the button when the bird is ready to be shooted shoot(); } else if (Input.mouse Is Down && state == "shooting") { // If the bird is shooted and the player press the mouse button will Reset = true; } else if (!

STEP, step,false, 0); trace("create end"); } /** Set the physic shapes and the size */ override public function shapes():void { // 15 px of raduis circle(15); } /** Reset the bird */ private function reset():void { trace("reset"); // In order to move the body physic shapes we have to set the type to Animated type = "Animated"; // Set the init position x = init X; y = init Y; rotation = 0; // State when the bird is ready to be shooted state = "preparing"; // Reset booleans will Reset = false; will Shoot = false; } /** Loop method */ public function step(e: Event):void { // If the bird is ready to be shooted and the player press the mouse button if (state == "preparing" && Input.mouse Is Down) { // Mouse down trace("mouse is down"); prepare Shoot(); } else if (state == "preparing" && !

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Box2D.*; import wck.*; import shapes.*; import misc.*; import extras.*; public class Bird extends Circle { /** State of the bird.

We will add some very simple interactions like: shooting, repositioning. Event; import flash.utils.*; import *; import Box2DAS.*; import Box2DAS.

Input.mouse Is Down && will Reset) { // If the bird is shooted and the player release the mouse button reset(); } } /** Prepare to shoort method */ private function shoot():void { trace("shoot power:", power); // The bird will be moved by the physic engine with type: Dynamic type = "Dynamic"; // Get the impulse force var power X: Number = - power * Math.cos(angle Radian); var power Y: Number = - power * Math.sin(angle Radian); // Aplly the impulse force b2body. Get World Center()); // Switch state to shooting state = "shooting"; } /** Prepare to shoot method */ private function prepare Shoot():void { // Get the mouse position in the world Movie Clip var mouse: Point = Input.mouse Position In(world); // Get the distance between the mouse and the bird var distance Mouse: Number = Point.distance(mouse,new Point(x,y)); // Limit the distance to 150px in order to limit the impulse force if (distance Mouse > 150) { distance Mouse = 150; } // Set the boolean will Shoot to true will Shoot = true; // Convert distance Mouse to impulse force power = distance Mouse / 13; // Get the radians angle between the mouse and the bird angle Radian = Math.atan2(mouse.y - y,mouse.x - x); // Orient the sprite to the shoot direction rotation = angle Radian * 180 / Math.

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Here the third tutorial to learn how to create a physic based game like Angry Birds in Flash.

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You can download the complete sources here: you missed the first tutorial you can find it here: In this tutorial we will create the Bird character.